Lo que nos gusta sobre lo que vende

“Maybe we should just try creating a game that we like, rather than thinking about what’s going to sell or what’s popular, or looking outside for the standard. We should look inside to see what’s fun.”

Keita Takahashi
27 March 2009
Gamasutra

Creative ideas are born from the spare time

“I think that if you are not enjoying your life and what you are doing, you cannot create games that people will enjoy. So, we are alternating between rest and intensive work. Creative ideas are born from our spare time.”

Yuji Naka
August 1996
Edge 35

También hay que saber de negocios

“It’s also important to remember that a business needs to be fun – it must be creative but it has to be run in a professional way. Many companies fail because they are set up by programmers who are good at what they do – programming.”

Fergus McGovern
January 1996
Edge 28

Lo que importa es el juego

“We have reached the stage where we have engines that are capable of displaying all the polygons we need but we’re waiting for the technology to catch up. Nobody talks about the number of sprites systems can display any more. Soon it will be the same with polygons. We [the industry] have created all these amazing worlds but what are we going to fill them with?”

Peter Molyneux
November 1995
Edge 26

Plazos de tiempo muy cortos

“A menudo participas en proyectos con tiempos muy escasos en los que tendemos a demonizar a las personas que han negociado el proyecto, básicamente porque desconocemos el trabajo que hay por detrás y el mercado en que nos movemos. Hay mucha competencia, hay que luchar muy duro para conseguir clientes y a menudo estas personas se encuentran entre la espada y la pared.
He aprendido algo muy importante, a menudo sin el gran trabajo comercial que se hace no habría producto, así de simple.”

Félix López
18 Febrero 2008
ES KAsi UN blog