Archive for the ‘Quotes’ Category

Lo que nos gusta sobre lo que vende

Monday, April 6th, 2009

“Maybe we should just try creating a game that we like, rather than thinking about what’s going to sell or what’s popular, or looking outside for the standard. We should look inside to see what’s fun.”

Keita Takahashi
27 March 2009

Creative ideas are born from the spare time

Tuesday, March 24th, 2009

“I think that if you are not enjoying your life and what you are doing, you cannot create games that people will enjoy. So, we are alternating between rest and intensive work. Creative ideas are born from our spare time.”

Yuji Naka
August 1996
Edge 35

Los videojuegos no son cosa de niños

Tuesday, November 18th, 2008

“I think that, through anime, we’ve been educated that cartoons can be for adults. We need to ensure people don’t assume it’s just for kids.”

Charles Cecil
July 1996
Edge 34

¿Qué tiene de divertido hacer algo que sabes hacer?

Monday, October 27th, 2008

“What we tend to say at Adeline is, if you want to do something and you already know how to do it, then don’t do it. You’ve got to try to do something that looks impossible, you have to learn on the way.”

Serge Plagnol
April 1996
Edge 31

Something that works

Tuesday, September 16th, 2008

“If you give a good idea to a mediocre team, they will screw it up; if you give a mediocre idea to a great team, they will either fix it or throw it away and come up with something that works.”

Ed Catmull
September 2008
Harvard Business Review

También hay que saber de negocios

Thursday, September 4th, 2008

“It’s also important to remember that a business needs to be fun – it must be creative but it has to be run in a professional way. Many companies fail because they are set up by programmers who are good at what they do – programming.”

Fergus McGovern
January 1996
Edge 28

Los gráficos también son importantes

Tuesday, August 19th, 2008

“Games with a great AI but no effort put into the graphics will only ever sell to hardcore gamers.”

Thomas Hertzler
November 1995
Edge 26

“Covert Action Rule”

Tuesday, May 20th, 2008

“It’s better to have one good game than two great games. The mistake I think I made in Covert Action is actually having two games in there kind of competing with each other.”

Sid Meier
31 December 1998

Lo que importa es el juego

Wednesday, April 30th, 2008

“We have reached the stage where we have engines that are capable of displaying all the polygons we need but we’re waiting for the technology to catch up. Nobody talks about the number of sprites systems can display any more. Soon it will be the same with polygons. We [the industry] have created all these amazing worlds but what are we going to fill them with?”

Peter Molyneux
November 1995
Edge 26

Plazos de tiempo muy cortos

Sunday, March 30th, 2008

“A menudo participas en proyectos con tiempos muy escasos en los que tendemos a demonizar a las personas que han negociado el proyecto, básicamente porque desconocemos el trabajo que hay por detrás y el mercado en que nos movemos. Hay mucha competencia, hay que luchar muy duro para conseguir clientes y a menudo estas personas se encuentran entre la espada y la pared.
He aprendido algo muy importante, a menudo sin el gran trabajo comercial que se hace no habría producto, así de simple.”

Félix López
18 Febrero 2008
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