{"id":631,"date":"2009-06-10T22:03:00","date_gmt":"2009-06-10T22:03:00","guid":{"rendered":"http:\/\/xanday.unifstudios.net\/?p=631"},"modified":"2009-06-10T22:03:00","modified_gmt":"2009-06-10T22:03:00","slug":"challenging-or-frustrating","status":"publish","type":"post","link":"http:\/\/xanday.unifstudios.net\/?p=631","title":{"rendered":"Challenging or frustrating?"},"content":{"rendered":"<p><span style=\"font-family: Verdana, sans-serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 19px; \"><\/p>\n<blockquote style=\"margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; padding-top: 10px; padding-right: 0px; padding-bottom: 0px; padding-left: 20px; font-size: 11px; line-height: 1.5em; color: rgb(102, 102, 102); background-image: url(http:\/\/www.blogblog.com\/tictac_blue\/quotes.gif); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; font-style: italic; background-position: 0% 0%; \"><p>&#8220;And the question is, how many times are you willing to lose before you give up?&#8221;<\/p><\/blockquote>\n<p><\/p>\n<blockquote style=\"margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 30px; padding-top: 10px; padding-right: 0px; padding-bottom: 0px; padding-left: 20px; font-size: 11px; line-height: 1.5em; color: rgb(102, 102, 102); background-image: url(http:\/\/www.blogblog.com\/tictac_blue\/quotes.gif); background-repeat: no-repeat; background-attachment: initial; -webkit-background-clip: initial; -webkit-background-origin: initial; background-color: initial; font-style: italic; background-position: 0% 0%; \"><p>&#8220;When we design games that kill the player repeatedly, most people don&#8217;t get the message that the game is challenging; they get the message that they&#8217;re dummies who can&#8217;t survive ten seconds in a game.&#8221;<\/p><\/blockquote>\n<p><\/p>\n<div style=\"text-align: right; \"><span style=\"font-weight: bold; \">Chris Crawford<\/span><br \/><span style=\"font-size: 11px; \">August 1996<\/span><br \/>Edge 35<\/div>\n<p><\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;And the question is, how many times are you willing to lose before you give up?&#8221; &#8220;When we design games that kill the player repeatedly, most people don&#8217;t get the message that the game is challenging; they get the message that they&#8217;re dummies who can&#8217;t survive ten seconds in a game.&#8221; Chris CrawfordAugust 1996Edge 35<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[324],"tags":[],"_links":{"self":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts\/631"}],"collection":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=631"}],"version-history":[{"count":0,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts\/631\/revisions"}],"wp:attachment":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=631"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=631"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=631"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}