{"id":620,"date":"2009-12-20T19:36:00","date_gmt":"2009-12-20T19:36:00","guid":{"rendered":"http:\/\/xanday.unifstudios.net\/?p=620"},"modified":"2009-12-20T19:36:00","modified_gmt":"2009-12-20T19:36:00","slug":"tips-for-game-designers","status":"publish","type":"post","link":"http:\/\/xanday.unifstudios.net\/?p=620","title":{"rendered":"Tips for game designers"},"content":{"rendered":"<p>He encontrado v\u00eda el <a href=\"http:\/\/twitter.com\/theromero\/status\/6727849350\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/twitter.com\/theromero\/status\/6727849350', 'Twitter']);\" ><span style=\"font-style: italic;\">Twitter<\/span><\/a> de <span style=\"font-style: italic;\">John Romero<\/span> un interesante <a href=\"http:\/\/jordanmechner.com\/blog\/2009\/12\/tips-for-game-designers\/\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article', 'http:\/\/jordanmechner.com\/blog\/2009\/12\/tips-for-game-designers\/', 'post']);\" >post<\/a> en el blog de <span style=\"font-style: italic;\">Jordan Mechner<\/span> con algunos consejos que siempre conviene recordar a la hora de dise\u00f1ar juegos.<\/p>\n<p>Destacar\u00eda de forma especial los siguientes:<\/p>\n<ul>\n<li>Prototipa y testea los elementos clave cuanto antes<\/li>\n<li>No hagas un documento de dise\u00f1o gigante, ve construyendo el juego paso a paso<\/li>\n<li>Asegurate que el jugador siempre tiene un objetivo y lo conoce<\/li>\n<li>El momento en que el juego es jugable es el momento de la verdad. No te sorprendas si no es tan divertido como cre\u00edas que ser\u00eda.<\/li>\n<li>No te asuste hacer GRANDES cambios<\/li>\n<\/ul>\n<p>No obstante todas ellas son muy interesantes y hay algunas viejas conocidas como que no importa cuanto quites, nunca habr\u00e1s quitado suficiente&#8230; \u00a1<span style=\"font-style: italic;\">Jordan Mechner<\/span> se\u00f1ores!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>He encontrado v\u00eda el Twitter de John Romero un interesante post en el blog de Jordan Mechner con algunos consejos que siempre conviene recordar a la hora de dise\u00f1ar juegos. Destacar\u00eda de forma especial los siguientes: Prototipa y testea los elementos clave cuanto antes No hagas un documento de dise\u00f1o gigante, ve construyendo el juego &hellip; <a href=\"http:\/\/xanday.unifstudios.net\/?p=620\" onclick=\"_gaq.push(['_trackEvent', 'outbound-article-int', 'http:\/\/xanday.unifstudios.net\/?p=620', 'Continue reading Tips for game designers']);\"  class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Tips for game designers<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[325],"tags":[],"_links":{"self":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts\/620"}],"collection":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=620"}],"version-history":[{"count":0,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=\/wp\/v2\/posts\/620\/revisions"}],"wp:attachment":[{"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=620"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/xanday.unifstudios.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}